Our April meeting featured two tables playing Cascadia and those at the third table played Qwirkle. All tables completed two games.

The abstract game of Qwirkle consists of placing wooden blocks, adding on to those already played, similar to Scrabble. The blocks feature six different shapes in six different colours. The blocks must all be played in a line and match, without duplicates, either the colour or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colours, they make a Qwirkle and an additional six points are scored. The player with the high score wins, which in both games was Sue. Her legendary scrabble skills may have helped.
Cascadia is also a tile-laying game where you take turns building your own terrain area and populating it with wildlife. Ideally you place habitat tiles to create matching terrain and create wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you place wildlife tokens so that you can maximize the number of points scored by achieving the wildlife goals. On table one the first game was a tie between Terry and Jane, with the second won by Jane. On table two Claire won the first game and Chris and Kate tied in the second.
Our next meeting is 2pm on 11 May at the Old Well Inn.
